Halo Infinite – 343’s Redemption Song

Last month we finally, FINALLY, got our long-awaited peek at some Halo Infinite gameplay. I gotta say, I like what I’m seeing: that familiar, winding ring curving into the strata, a taste of some exciting new guns, a freakin’ grappling hook addition, and, best of all, Brutes throwing grunts at you like the most insane kamikaze EVER. At the onset, it appears developer 343 Industries has taken much of the criticisms of previous Halo entries to heart and put their money where their mouth is to deliver a promising return to form for the series. That tribal-heavy score, my dude, had me shedding nostalgic tears.

But color me cautiously optimistic. Because we’ve been here before. Continue reading

‘Doom Eternal’ Review: Paradise Found

If there’s one thing I feel more acutely these days, it’s rage. Rage at my current unemployed self— towards crises beyond my control, to a certain person in the White House, to dipshits waiving guns and “liberate” banners in front of barbershops and Baskin Robbins. It’s rage every day, all the time. If Doom 2016 was a replenishing demon-run day at the spa, then Doom Eternal is the ultra-violent purge for our stir-crazy souls at this confusing and downright infuriating moment in time. Continue reading

Revisiting DOOM 2016

Confession: I’ve never played a Doom game until Spring of last year. And you can best believe that upon finishing the game’s most excellent campaign, I’ve been giving myself hell for not having played sooner.

Doom: Eternal comes out this Friday to an onslaught of fevered anticipation. Not only is Eternal among 2020’s most anticipated games via every gaming publication out there, but with so many indefinite closures, postponements, and cancellations in the wake of our current pandemic, Eternal arrives as a much-needed distraction. I myself plan on doing absolutely nothing this Friday except opening a bottle of Jack and mercilessly beating Eternal’s campaign. Continue reading

On Gaming and Re-embracing an Identity

I knew I was going to buy Anthem when I saw the preview last year. It wasn’t the premise that sold me, despite the high-concept sci-fi allure a la Mass Effect, nor was it the fact that you get to fly around like a knockoff Iron Man— which looked freakin’ breathtaking.

The heroes you play are called freelancers.

I fell in love.

As a freelance writer, my days aren’t nearly as action-packed, but I gotta say, sometimes it really does feel like you’re fighting enemies (an insanely competitive job market), giant bugs (sending and resending invoices), and massive titans (clients who aren’t specific, or keep changing the terms). Anthem, too, sports some double entendres that I feel deep down in my core. At one point a nemesis says, “you’re useless, freelancer.” It’s like, I know. Sheeesh.

I haven’t been this ecstatic about a video game in 4 years. Because 4 years ago, I thought I was done with gaming. Continue reading