My Daughter and Captain Marvel

When my daughter begged to go see Captain Marvel again, I knew this was something special. She never begs me for anything, you see. She tells me we’re going to McDonald’s; that I’m getting her a new toy, or that we’re making another tub of slime. (Please, my living room, it looks like the Nickelodeon Kids’ Choice Awards. HELP) When I picked her up the week following Captain Marvel’s release, she came out of her classroom sporting a marvelous jumper and I knew.

I did the same thing after watching 2000’s X-Men and I wore no other shirts to school except ones that had Wolverine on them, and again after 2002’s Spider-Man. My little captain told me about her favorite parts of the movie while stressing that though she had seen it already, she HAD to see it twice. I said we’ll go this weekend. No, she meant today. Like, right now.

I said okay, but we have to do her homework first.

She told me she’d get started during the drive. She REALLY wanted to see Captain Marvel again. Continue reading

On Gaming and Re-embracing an Identity

I knew I was going to buy Anthem when I saw the preview last year. It wasn’t the premise that sold me, despite the high-concept sci-fi allure a la Mass Effect, nor was it the fact that you get to fly around like a knockoff Iron Man— which looked freakin’ breathtaking.

The heroes you play are called freelancers.

I fell in love.

As a freelance writer, my days aren’t nearly as action-packed, but I gotta say, sometimes it really does feel like you’re fighting enemies (an insanely competitive job market), giant bugs (sending and resending invoices), and massive titans (clients who aren’t specific, or keep changing the terms). Anthem, too, sports some double entendres that I feel deep down in my core. At one point a nemesis says, “you’re useless, freelancer.” It’s like, I know. Sheeesh.

I haven’t been this ecstatic about a video game in 4 years. Because 4 years ago, I thought I was done with gaming. Continue reading